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Resident Evil 4 HD Project to Release in February 2022

Resident Evil 4 Hard disk Project to Release in Feb 2022

The massive modding project Resident Evil four HD Project will be released online in a few months, the developer confirmed.

The 1.0 version of the modding project will be fabricated available on February 2nd, 2022. It will include, alongside the improvements featured in the previous version, a few additional tweaks, such every bit full HD, adaptable FoV, a fix for incorrect aspect ratio in ultrawide resolutions, and more.

You can find the full listing of features included in Resident Evil 4 HD Project version 1.0 beneath.

  • It makes the game to classify more than memory for the inventory screen, preventing crashes with loftier-poly models inside ss_pzzl.dat: No file-size limitations in the inventory. The game crashed when the file that contains the inventory and Merchant store models (ss_pzzl.dat) reached 1,35 MB approx. This forced me to optimize the particular models and even all the improvements I did over the original low-poly models, they didn't wait as proficient as the ingame and examine models. Simply not anymore! I was able to replace all the models with their examine-model counterpart!
  • Full Hard disk drive videos are a reality! The game volition allocate more memory for SFD movie files, and properly scale its resolution display above their original 512×336 resolution. Equally you already know, I remastered Dissever Ways and other pre-rendered videos, but I still wasn't able to implement them ingame. Now they are completely integrated in the game. They still use the onetime sfd format, but the bitrate and encoding method is so skilful you lot won't notice compressing artifacts even during the most complex scenes!
  • It restores transparency on the item pickup screen.
  • It fixes a problem related to a vertex buffer that caused the image to be slightly blurred, making the epitome much sharper and clearer.
  • Additionally, it disables the film grain overlay that is present in nearly sections of the game.
  • Additional FoV: You will be able to adjust the FoV (Field of View) at volition.
  • Information technology will classify more retentivity for some vertex buffers. This prevents a crash that can happen when playing with a high FOV.
  • It fixes the incorrect aspect ratio when playing in ultrawide resolutions, preventing the image from being cut off and the HUD appearing off-screen. (Simply tested in 21:9
  • Moreover, information technology prevents the photographic camera from being randomly displaced subsequently yous zoom with a sniper rifle when using keyboard and mouse.
  • The V-Sync option constitute in the game's config.ini actually works now.
  • It enables the original DoF blurring result from the GC/Wii versions, which Capcom removed in afterward ports.
  • Whether to employ a borderless-window when using windowed-manner.
  • Position to draw the game window when using windowed fashion.
  • When running in 60 FPS, some QTEs require extremely fast button presses to work. This gets even worse in Professional difficulty, making information technology seem nearly impossible to survive the minecart and the statue span QTEs. This set up makes QTEs that involve rapid push presses much more forgiving.
  • Primal bindings for flipping items in the inventory screen when using keyboard and mouse. Normally, you tin simply rotate them with the keyboard, not flip them. Flipping was possible in the quondam PC port and is possible using a controller.
  • Central bindings for QTE keys when playing with keyboard and mouse. Unlike the "official" way of rebinding keys through usr_input.ini, this selection also changes the on-screen prompt to properly match the selected cardinal.
  • Makes the game employ the memcpy office instead of MemorySwap, maybe resulting in some slight performance improvement.
  • This version of RE4 simply works properly if played at 30 or 60 FPS. Annihilation else can and volition crusade numerous amounts of different bugs. Past default, re4_tweaks will warn yous about these issues and alter the FPS to either thirty or 60. If y'all have modified the game's config.ini file and changed the "variableframerate" pick to something other than xxx or threescore, delight exist aware of the potential issues earlier turning off this alert.

More information on the Resident Evil iv HD Project tin can be constitute on its official website

Source: https://wccftech.com/resident-evil-4-hd-project-release/

Posted by: robertsonwinfort.blogspot.com

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